Player Classes
Choose fighter, thief, or mage to drastically change which abilities you learn as you explore the dungeons.

FIghter: A class with a focus on phyiscal attacks
Mage: A class with a focus on Hax, the game's special abilities.
Thief: A class that requires skill and precision to use properly

Procedurally Generated Dungeons
The Stack is a huge procedurally generated dungeon filled with random enemies and loot. The dungeon changes as you get higher including more dangerous traps and enemies.

This is an early demo of a game in development and may have bugs, balance, and performance issues.

Join the discord to get early builds and more! (Click Here)


Latest Update: 1.15.10 - Task Master Boss Fight!

- Added the Task Master boss fight in block 2 of The Stack
- Added story events before and after the Task Master fight
- Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop
- Removed ability to use the hoverboard in dungeons
- Fixed lighting artifacts in the hub
- Added a work in progress model for the Stack in The Hub
- Fixed the missing floor in the puzzle floor in Block 1
- Changed Restore 1's cost to 4AP
- Added Exp potions, you can find them in chests
- Added volume sliders to the options menu (Thanks Kody!)
- Power stat is now calculated into weapon damage
- Fixed issue where if you had 1 AP and no 1 AP hax you got soft locked
- Fixed bug where players could cast hax by charging them first and then spending all their AP
- Added chest to the Hub that grants "Banana Blitz" hack if the player defeats Overclocked Task Master
- Added "Banana Blitz" a hack that shoots 5 bananas in various directions
- Fixed broken power scaling on Earth Bomb and Arcanado
- Changed dungeon progress to return you to the last multiple of 5-floor instead of returning to floor zero. If the dungeon is reset however you will return to floor 0.
- Added a new first person shop that can accessed from Sydney's lab in The Hub
- Moved all Hax items to Sydneys Shop
- Adjusted Hub Design with better terrain and details
- Added new passives that grant flat stats, can be obtained by leveling up
- Added multiple save file support, you can now ahve 3 save files
- Bomb traps in block 2 now do 5% HP damage instead of a flat amount
- Desert enemies now give more exp
- The gold Imp's attacks can now damage you
The hand can no longer collide with the hoverboard
- fixed issue where the hoverboard could be used while a dialogue box was open
- Fixed bug where ghost passive buttons would show up in the UI
- Changed and added some UI sounds
- Fixed player falling in the void for a while when progressing to a new floor
- Fixed sydney''s comm dialogue
- Fixed items not loading their correct values
- Fixed hoverboard being usable in dungeons when moving
- Fixed desert enemies not re-appearing
- Fixed gold imp projectiles not traveling far enough
- Fixed enemies being able to start combat after going up stairs
- Fixed some broken item save data

If you enjoy the game please leave feedback at :
http://www.reddit.com/r/Arcaxer

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Player Classes
Choose fighter, thief, or mage to drastically change which abilities you learn as you explore the dungeons.

FIghter: A class with a focus on phyiscal attacks
Mage: A class with a focus on Hax, the game's special abilities.
Thief: A class that requires skill and precision to use properly

Procedurally Generated Dungeons
The Stack is a huge procedurally generated dungeon filled with random enemies and loot. The dungeon changes as you get higher including more dangerous traps and enemies.

This is an early demo of a game in development and may have bugs, balance, and performance issues.

Join the discord to get early builds and more! (Click Here)


Latest Update: 1.15.10 - Task Master Boss Fight!

- Added the Task Master boss fight in block 2 of The Stack
- Added story events before and after the Task Master fight
- Added Overclocked Task Master fight, a hard version of the Task Master battle you can start by buying the "Elite Battle Trainer" item from the pawn shop
- Removed ability to use the hoverboard in dungeons
- Fixed lighting artifacts in the hub
- Added a work in progress model for the Stack in The Hub
- Fixed the missing floor in the puzzle floor in Block 1
- Changed Restore 1's cost to 4AP
- Added Exp potions, you can find them in chests
- Added volume sliders to the options menu (Thanks Kody!)
- Power stat is now calculated into weapon damage
- Fixed issue where if you had 1 AP and no 1 AP hax you got soft locked
- Fixed bug where players could cast hax by charging them first and then spending all their AP
- Added chest to the Hub that grants "Banana Blitz" hack if the player defeats Overclocked Task Master
- Added "Banana Blitz" a hack that shoots 5 bananas in various directions
- Fixed broken power scaling on Earth Bomb and Arcanado
- Changed dungeon progress to return you to the last multiple of 5-floor instead of returning to floor zero. If the dungeon is reset however you will return to floor 0.
- Added a new first person shop that can accessed from Sydney's lab in The Hub
- Moved all Hax items to Sydneys Shop
- Adjusted Hub Design with better terrain and details
- Added new passives that grant flat stats, can be obtained by leveling up
- Added multiple save file support, you can now ahve 3 save files
- Bomb traps in block 2 now do 5% HP damage instead of a flat amount
- Desert enemies now give more exp
- The gold Imp's attacks can now damage you
The hand can no longer collide with the hoverboard
- fixed issue where the hoverboard could be used while a dialogue box was open
- Fixed bug where ghost passive buttons would show up in the UI
- Changed and added some UI sounds
- Fixed player falling in the void for a while when progressing to a new floor
- Fixed sydney''s comm dialogue
- Fixed items not loading their correct values
- Fixed hoverboard being usable in dungeons when moving
- Fixed desert enemies not re-appearing
- Fixed gold imp projectiles not traveling far enough
- Fixed enemies being able to start combat after going up stairs
- Fixed some broken item save data

If you enjoy the game please leave feedback at :
http://www.reddit.com/r/Arcaxer

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